If you don’t read “gaming news,” no one could blame you. Like any entertainment-focused journalistic niche (sports journalism, Hollywood journalism, etc.), it barely deserves the label “news.” But also like those other niche industries, the niche periodically spits out a story that matters to everyone else.
“Gamergate” is that story, and it’s a story of intimidation, assault, and, most recently, terrorism.
If you want the long-form summary, Gawker Media’s Deadspin has it here, and it’s worth the lengthy read. If you can’t be arsed, the short version is this: a ferment against “social justice” in video games, meaning essentially any content that isn’t violent and centered around male protagonists, has been bubbling for a long time on gaming-related message boards, social networks, etc. Recently, that ferment exploded into a campaign of targeted harassment against gaming industry figures.
Anita Sarkeesian, a feminist critic who put out a series of videos on the presentation of women in video games as compared to the presentation of men (unequal, dismissive, and often downright abusive, in case you were wondering), began receiving death threats and online harassment as soon as she announced the video series on Kickstarter. Zoe Quinn, who designed a video game based around struggling with depression, was doxxed, threatened, and hounded out of her home after a disgruntled ex-boyfriend alleged that she had slept with gaming journalists in exchange for favorable reviews. (The allegations, not that they would have justified her treatment in any way, were false.) And Brianna Wu, a developer who has written about the harassment of women in the gaming industry, was threatened in stomach-churningly vivid detail by someone who simultaneously revealed her home address on Twitter:
The language directed at all of these women on a regular basis is, by any sane definition, assault: a clearly-stated intent to do unlawful violence within the capabilities of the threatener. (You can’t meet that standard much more closely than by posting someone’s home address while stating that you are going to rape them and kill them.) And if we had a sane law enforcement system, it could be treated as such, but harassment that involves a computer almost inevitably gets kicked down the road to the FBI’s Internet Crime Complaint Center, where all but the most extreme cases (or those with connections to crimes the FBI deems higher-priority, because protecting women’s safety isn’t as exciting as drug busts, natch) promptly vanish.
But maybe this one will finally get the Bureau’s attention, and inspire other law enforcement groups to start treating online threats like actual crimes, instead of the internet equivalent of playful roughhouse:
“Canadian-American author, blogger and feminist Anita Sarkeesian has canceled her scheduled Wednesday speech at Utah State University after learning the school would allow concealed firearms at the event despite an anonymous terror threat promising “the deadliest school shooting in American history.”
Utah State confirmed Sarkeesian’s decision to cancel in a tweet sent out shortly after 6:30 p.m. Tuesday.
University officials originally decided to move forward with Sarkeesian’s speech after several staff members received an anonymous email terror threat on Tuesday morning from someone claiming to be a student proposing “the deadliest school shooting in American history” if it didn’t cancel the Wednesday lecture.
The school later reversed their announcement after a discussion with Sarkeesian over whether firearms would be allowed at the event.”
Lest anyone consider this an overreaction on Sarkeesian’s part, it’s worth reprinting the threat the school received in its entirety:
This is terrorism, plain and simple. And it had its desired effect, which will only encourage more, similar attempts in the future.
Nor is Sarkeesian’s event cancellation the first win for gamer-terrorists — Intel, a multibillion dollar corporation, was bullied into withdrawing its advertising from a gaming news site that criticized the “Gamergate” harassers by an organized “operation” to spam the company’s public emails during peak business hours. The attack was little more than a poor man’s DDoS, clogging up Intel inboxes with thousands and thousands of e-mails criticizing the offending website, but the company pulled back rather than wade into the fray.
Don’t believe anyone who tells you that threats and harassment are part of a friendly “smack-talk” gamer culture that outsiders just don’t get. These are crimes, pure and simple, and they’re crimes that fall most heavily and most predictably on women.